﻿using System;   
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework;

namespace PloobsEngine.SceneControl
{
    public struct DeferredDebugImageRender
    {
        public DeferredDebugImageRender(Rectangle Destiny, Texture2D toBeRendered)
        {
            this.destiny = Destiny;
            this.toBeRendered = toBeRendered;
        }
        private Rectangle destiny;

        public Rectangle Destiny
        {
            get { return destiny; }
            set { destiny = value; }
        }
        private Texture2D toBeRendered;

        public Texture2D ToBeRendered
        {
            get { return toBeRendered; }
            set { toBeRendered = value; }
        }
    }
}
